Difference between revisions of "Drift scoring"

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To find out more about what drifting is and how to do it read [[Drifting Techniques]].
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==Overview==
 
==Overview==
In Practice Game mode, player's drift score is displayed at the upper right-hand corner of the screen.
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The player's drift score is displayed on the left side of the screen, underneath the lap timer box.
  
==Start/end of scoring==
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==Start of scoring==
 
The game starts drift scoring when a car satisfies the following conditions,
 
The game starts drift scoring when a car satisfies the following conditions,
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* At least '''2''' of the wheels are on track, and
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* Car speed is above '''10 m/s''', and
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* The drift angle (angle between car's orientation and its velocity direction) is more than '''0.2 radian''' (about 11.5 degrees), and less than '''PI/2''' (i.e. spin out).
  
# At least '''2''' of the wheels are on track, and
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==End of scoring==
# Car speed is above '''10 m/s''', and
 
# The drift angle (angle between car's orientation and its velocity direction) is more than '''0.2 radian''' (about 11.5 degrees), and less than '''PI/2''' (i.e. spin out)
 
 
 
 
The drift scoring ends when either one the following occurs,
 
The drift scoring ends when either one the following occurs,
 
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* Less than '''2''' wheels are on track, or
# Less than '''2''' wheels are on track, or
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* Car speed is less than '''10 m/s''', or
# Car speed is less than '''10 m/s''', or
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* The drift angle is less than '''0.1 radian''' (about 5.7 degrees)
# The drift angle is less than '''0.1 radian''' (about 5.7 degrees)
 
  
 
==Scoring rules==
 
==Scoring rules==
At the begin of a drift, the game starts accumulating the score for this drift. At the end of a drift, the accumulated score is added to the total score.
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At the beginning of a drift, the game starts accumulating the score for this drift. At the end of a drift, the accumulated score is added to the total score.
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The accumulated score consists of base score and bonus score;
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* '''Base score''' - This is simply the length the car has travelled in this drift (in meters). A longer drift will earn higher base score.
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* '''Bonus score''' - This contains 3 components:
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** '''drift length bonus''' - same value as the base score, effectively giving double bonus to longer drifts.
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** '''maximum drift speed bonus''' - the value is
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the maximum drift speed (in m/s) / 2
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e.g. a maximum drift speed of 20 m/s will earn a bonus of 10.
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** '''maximum drift angle bonus''' - the value is
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the maximum drift angle (in radian) * 40 / PI
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e.g. a maximum drift angle of PI/4 (45 degrees) will earn a bonus of 10.
  
The accumulated score consists of base score and bonus score.
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If the car goes off track or spins out during a drift, the accumulated drift score is not added to the total score. An accumulated drift score of less than 5 is not added to the total either.
  
# '''Base score''' - This is simply the length the car has traveled in this drift (in meters). A longer drift will earn higher base score.
 
# '''Bonus score''' - This contains 3 components,
 
#* '''drift length bonus''' - same value as the base score, effectively giving double bonus to longer drifts.
 
#* '''max_drift_speed bonus''' - the value is max_drift_speed (in m/s) / 2, e.g. a max_drift_speed of 20 m/s will earn a bonus of 10.
 
#* '''max_drift_angle bonus''' - the value is max_drift_angle (in radian) * 40 / PI, e.g. a max_drift_angle of PI/4 (45 degrees) will earn a bonus of 10. The max_drift_angle value in degrees is displayed next to the drift score during a drift.
 
  
If the car goes off track or spin out during a drift, the accumulated drift score is not added to the total score. An accumulated drift score of less than 5 is not added to the total either.
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[[Category:Playing]]

Latest revision as of 10:24, 26 August 2012

To find out more about what drifting is and how to do it read Drifting Techniques.

Overview

The player's drift score is displayed on the left side of the screen, underneath the lap timer box.

Start of scoring

The game starts drift scoring when a car satisfies the following conditions,

  • At least 2 of the wheels are on track, and
  • Car speed is above 10 m/s, and
  • The drift angle (angle between car's orientation and its velocity direction) is more than 0.2 radian (about 11.5 degrees), and less than PI/2 (i.e. spin out).

End of scoring

The drift scoring ends when either one the following occurs,

  • Less than 2 wheels are on track, or
  • Car speed is less than 10 m/s, or
  • The drift angle is less than 0.1 radian (about 5.7 degrees)

Scoring rules

At the beginning of a drift, the game starts accumulating the score for this drift. At the end of a drift, the accumulated score is added to the total score. The accumulated score consists of base score and bonus score;

  • Base score - This is simply the length the car has travelled in this drift (in meters). A longer drift will earn higher base score.
  • Bonus score - This contains 3 components:
    • drift length bonus - same value as the base score, effectively giving double bonus to longer drifts.
    • maximum drift speed bonus - the value is
the maximum drift speed (in m/s) / 2

e.g. a maximum drift speed of 20 m/s will earn a bonus of 10.

    • maximum drift angle bonus - the value is
the maximum drift angle (in radian) * 40 / PI

e.g. a maximum drift angle of PI/4 (45 degrees) will earn a bonus of 10.

If the car goes off track or spins out during a drift, the accumulated drift score is not added to the total score. An accumulated drift score of less than 5 is not added to the total either.