Compiling
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.
Windows
Building with Code::Blocks/MinGW (obsolete)
- Download the latest MinGW. When asked to select components for install, you only need the base system and the g++ compiler.
- Your PATH Environment Variable should contain the MinGW bin path (e.g. C:\MinGW\bin;).
- Download Code::Blocks nightly
- Run the following command from the vdrift folder to generate the build files.
vdrift-win\premake4 codeblocks
Building with MSVC (obsolete)
- Run the appropriate command from the vdrift folder to generate the build files.
- Microsoft Visual C++ 2008:
vdrift-win\premake4 vs2008
- Microsoft Visual C++ 2010:
vdrift-win\premake4 vs2010
Building with Scons(broken)
Note: SCons will prefer the MSVC tools over the MinGW. So if you have Microsoft Visual Studio installed, you might have problems building VDrift with Scons. |
- Download the latest MinGW. When asked to select components for install, you only need the base system and the g++ compiler.
- Your PATH environment variable should contain the MinGW bin path (e.g. C:\MinGW\bin;).
- Download Python 2.6.4.
- Run the installer and accept all the defaults.
- Download SCons 1.20.
- Run the installer. It should find your Python installation, accept all defaults.
- Your PATH environment variable should contain the Python and Python scripts paths (e.g. C:\Python26;C:\Python26\Scripts;).
- Run the following command from within the vdrift folder:
tools/win/bin/build_vdrift.bat
OS X
The VDrift OS X project requires Xcode 3.2 or later. The latest version is free on the Mac App Store.
Open vdrift/vdrift-mac/vdrift.xcodeproj and in Xcode 4 or higher click Product -> Build, otherwise hit Build -> Build.
Linux
Prerequisites
The required build tools include:
The required libraries include:
- Boost C++ Libraries (header-file-only)
- Bullet - Open Source Physics Library (minimum version 2.78). Only the following libraries are required:
- BulletCollision
- BulletDynamics
- LinearMath
- GLEW - OpenGL Extension Wrangler Library (minimum version 1.5.7)
- libarchive - Multi-format archive and compression library (minimum version 2.8.3)
- libcurl - Multiprotocol file transfer library (minimum version 7.21.6)
- libvorbis - The Vorbis General Audio Compression Codec Library (minimum version 1.2.0)
- vorbisfile - File loading library for the ogg vorbis format
- SDL - Simple DirectMedia Layer Library (minimum version 1.2.14)
- SDL_gfx - Graphics drawing primitives library (minimum version 2.0.16)
- SDL_image - Image file loading library (minimum version 1.2.10)
Make sure you have all the required libraries and build tools. Make sure you also have the development files for each of the libraries. Your Linux distribution may have different package names and/or bundled differently. The list above should give enough information to search for applicable packages within your distribution's package manager.
Fedora
All required packages can be installed using this command:
sudo yum install bullet-devel gcc-c++ glew-devel libarchive-devel scons SDL_*-devel curl-devel
Ubuntu
Ubuntu does not include a libbullet package, but getdeb does. To add the getdeb-repository to your sources-list.d:
wget -q -O - http://archive.getdeb.net/getdeb-archive.key | sudo apt-key add - sudo sh -c 'echo "deb http://archive.getdeb.net/ubuntu natty-getdeb games" > /etc/apt/sources.list.d/getdeb.list' sudo apt-get update
Ubuntu 11.04 (Natty Narwhal) does contain libglew1.5, only. To install libglew1.6 and its development headers:
wget http://archive.ubuntu.com/ubuntu/pool/universe/g/glew/libglew1.6_1.6.0-3_amd64.deb sudo dpkg -i libglew1.6_1.6.0-3_amd64.deb rm libglew1.6_1.6.0-3_amd64.deb
wget http://archive.ubuntu.com/ubuntu/pool/universe/g/glew/libglew1.6-dev_1.6.0-3_amd64.deb sudo dpkg -i libglew1.6-dev_1.6.0-3_amd64.deb rm libglew1.6-dev_1.6.0-3_amd64.deb
All other required packages can be installed using this command:
sudo apt-get install g++ libarchive-dev libcurl4-gnutls-dev \ libdrm-dev libgl1-mesa-dev \ libglu1-mesa-dev libkms1 mesa-common-dev \ libsdl-gfx1.2-dev libsdl-image1.2-dev \ libsdl-net1.2-dev libvorbis-dev freeglut3 libbullet0 \ libbullet-dev scons
Compiling
To compile VDrift just run SCons in the root directory of the sources.
scons
Optional: Compile Options
You can use one or more compile options. To compile with optimization for a certain platform, you can use the arch flag:
scons arch=a64
Compiling VDrift in release mode will turn off debugging options, and enable more compiler optimizations. VDrift runs much more quickly in release mode:
scons release=1
To enable force feedback, use this flag:
scons force_feedback=1
You can get a list of all compile time options with:
scons --help
These options are probably best left off the first time you compile. If you have problems compiling or running VDrift, it is easier to debug with them off. Once you verify that VDrift is compiling, then recompile with these optimizations to improve performance.
Installing
VDrift does not need to be installed to work and you can run it from the folder where you compiled it. If you do want to install, use the SCons build target install.
sudo scons install
Optional: Installation Location
There are also some install options - to change where VDrift is installed, use the prefix flag:
scons install prefix=/usr/local
Cleaning
Building the project creates several artefacts that do not need to be stored, because they can be regenerated on demand. Cleaning them up can be done with SCons, too:
scons --clean
To remove all additional temporary files run:
rm -rf .sconf_temp/ .sconsign.dblite config.log vdrift.conf
FreeBSD
To compile VDrift on FreeBSD, use the ports system.
Latest Release
If you downloaded a release, simply run make
on the vdrift port:
cd /usr/ports/games/vdrift && make install clean clean-depends
Development Version
If you downloaded the development version, copy the vdrift and vdrift-data ports to vdrift-devel and vdrift-data-devel:
cd /usr/ports/games && cp -rf vdrift vdrift-devel && cp -rf vdrift-data vdrift-data-devel
To compile, run make
on the newly-created vdrift-devel port:
cd /usr/ports/games/vdrift-devel && make install clean clean-depends