Difference between revisions of "Old Method of Compiling on Mac OS X"
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This page documents how to compile VDrift on the Mac OS X operating system. | This page documents how to compile VDrift on the Mac OS X operating system. | ||
==Prerequisites== | ==Prerequisites== | ||
− | The VDrift Mac OS X project requires Xcode | + | The VDrift Mac OS X project requires Xcode 3.2 or later. The latest version, [http://developer.apple.com/xcode/ Xcode] 4.1 is free on the [http://itunes.apple.com/us/app/xcode/id422352214?mt=12&ls=1 Mac App Store]. |
Get the VDrift source code, either from the latest source release on the [http://sourceforge.net/project/showfiles.php?group_id=137283 VDrift downloads page], or the [[Getting the development version#Mac OS X|development version]]. | Get the VDrift source code, either from the latest source release on the [http://sourceforge.net/project/showfiles.php?group_id=137283 VDrift downloads page], or the [[Getting the development version#Mac OS X|development version]]. |
Revision as of 07:47, 26 July 2011
This page documents how to compile VDrift on the Mac OS X operating system.
Prerequisites
The VDrift Mac OS X project requires Xcode 3.2 or later. The latest version, Xcode 4.1 is free on the Mac App Store.
Get the VDrift source code, either from the latest source release on the VDrift downloads page, or the development version.
Building
Open tools/osx/vdrift.xcodeproj and in Xcode 4 or higher click "Build" in the "Product" menu, otherwise hit "Build" from XCode's "Build" menu.
Error fixing
If when building, you get some errors, it is most likely because the Xcode project is out of date (it often is as we don't have an active Mac OS X developer). To fix it:
- Remove files from Xcode that are in the project but not in the repository anymore.
- Add new files to Xcode that are in the repository, but have not yet been added to the project.
You can see which files have added or removed in the output of 'svn update'.