Difference between revisions of "Coordinate systems"
From VDrift
(New page: ==Coordinate system version 1== Previous to code revision 2196, the .car files all used mixed coordinate systems. * blender coordinate system car x = right & left, negative being left ...) |
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− | + | The positions and dimensions used in the VDrift .car files are expressed as a triplet of floating-point numbers on a 3-dimensional Cartesian graph. See [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#Cartesian_coordinates_in_three_dimensions Wikipedia: Cartesian coordinates in three dimensions] for more information. | |
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− | + | {{note|All directions mentioned on this page (left, up, forward, etc.) are relative to the driver of the car.}} | |
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− | + | ==Car coordinates== | |
− | + | Currently, the .car files use the following coordinate system for all parameters: | |
− | + | * '''x axis''': negative is left, positive is right | |
− | + | * '''y axis''': negative is back, positive is forward | |
+ | * '''z axis''': negative is down, positive is up | ||
− | + | This is known as a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed (positive)] coordinate system. | |
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− | + | This coordinate system matches the one used in [http://blender.org Blender]. To use this coordinate system, specify <code>version = 2</code> in the [[Car parameters|'''.car''' file]]. | |
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− | === | + | ===Deprecated system=== |
− | + | Previous to revision 2196 of the [[Getting the development version|development version]], the '''.car''' files all used mixed coordinate systems (<code>version = 1</code>). | |
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− | This coordinate system | + | ====Mass Position==== |
+ | This is the same the Blender coordinate system (described above). | ||
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+ | ====Wheel and Driver View Positions==== | ||
+ | * '''x axis''': negative is back, positive is forward | ||
+ | * '''y axis''': negative is right, positive is left | ||
+ | * '''z axis''': negative is down, positive is up | ||
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+ | [[Category:Cars]] | ||
+ | [[Category:Tracks]] | ||
+ | [[Category:Historical]] |
Latest revision as of 09:21, 26 August 2012
The positions and dimensions used in the VDrift .car files are expressed as a triplet of floating-point numbers on a 3-dimensional Cartesian graph. See Wikipedia: Cartesian coordinates in three dimensions for more information.
Note: All directions mentioned on this page (left, up, forward, etc.) are relative to the driver of the car. |
Car coordinates
Currently, the .car files use the following coordinate system for all parameters:
- x axis: negative is left, positive is right
- y axis: negative is back, positive is forward
- z axis: negative is down, positive is up
This is known as a right-handed (positive) coordinate system.
This coordinate system matches the one used in Blender. To use this coordinate system, specify version = 2
in the .car file.
Deprecated system
Previous to revision 2196 of the development version, the .car files all used mixed coordinate systems (version = 1
).
Mass Position
This is the same the Blender coordinate system (described above).
Wheel and Driver View Positions
- x axis: negative is back, positive is forward
- y axis: negative is right, positive is left
- z axis: negative is down, positive is up