Difference between revisions of "Configuring the display"
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− | Configuring the display is done by editing [[VDrift.config]] manually, or by changing the settings in the | + | Configuring the display is done by editing [[VDrift.config]] manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. |
==Display Options== | ==Display Options== | ||
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===Resolution=== | ===Resolution=== | ||
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Visualize the steering and acceleration/braking on screen. | Visualize the steering and acceleration/braking on screen. | ||
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==Advanced Display Options== | ==Advanced Display Options== | ||
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===Color Depth=== | ===Color Depth=== | ||
* type: integer | * type: integer |
Revision as of 05:17, 27 August 2012
Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus.
Display Options
Resolution
- type: integer pair
- settings: display.width, display.height
- values: depends on the file vdrift/data/lists/videomodes and the resolutions your video card makes available
Change the resolution of the game display.
See Adding video modes for how to make new video modes available to choose from.
Fullscreen
- type: boolean
- setting: display.fullscreen
- values: on, off
Make the game take up the entire screen.
Speed Units
- type: boolean
- setting: display.mph
- values: on = "MPH", off = "km/h"
Change the units that speed is displayed in.
Framerate Counter
- type: boolean
- setting: display.show_fps
- values: on, off
Enable/disable the framerate counter.
Heads Up Display
- type: boolean
- setting: display.show_hud
- values: on, off
Enable/disable the heads up display.
Menu Skin
- type: string
- setting: display.skin
- values: default "simple", the name of any directory in vdrift/data/skins/
Change the graphics and layout of the VDrift menus.
Input Graph
- type: boolean
- setting: display.input_graph
- values: on, off
Visualize the steering and acceleration/braking on screen.
Advanced Display Options
Color Depth
- type: integer
- setting: display.depth
- values: 16, 32
Adjust the amount of colors available.
Texture Size
- type: string
- setting: display.texture_size
- values: "small", "medium", "large"
Change the size of the textures displayed.
View Distance
- type: floating-point
- setting: display.view_distance
- values: any positive decimal number of meters
Change the maximum view distance.
Anisotropic Filtering
- type: integer
- setting: display.anisotropic
- values: depends on your video card
Set anisotropic filtering level for textures.
Antialiasing
- type: integer
- setting: display.antialiasing
- values: depends on your video card
Set the full scene antialiasing level.
Car Shadows
- type: boolean
- setting: display.car_shadows
- values: on, off
Draw simple static shadows beneath the cars.
Field of View
- type: floating-point
- setting: display.FOV
- values: any positive decimal number
Field of view angle in the vertical direction.
Lighting Quality
- type: integer
- setting: display.lighting
- values: 0, 1
Set how good the lighting looks during gameplay. 0 is Low, which is totally static lighting. 1 is Medium, static cube-mapped lighting.
Reflection Quality
- type: integer
- setting: display.reflections
- values: 0, 1, 2
Set how good the reflections look during gameplay. 0 is Low, static sphere-mapped reflections. 1 is Medium, static cube-mapped reflections, and 2 is High, dynamic cube-mapped reflections.