http://wiki.vdrift.net/index.php?title=Sound/graphics_formats&feed=atom&action=historySound/graphics formats - Revision history2024-03-28T23:44:18ZRevision history for this page on the wikiMediaWiki 1.35.2http://wiki.vdrift.net/index.php?title=Sound/graphics_formats&diff=1250&oldid=prevTimo 6: Update categories2012-09-01T10:32:46Z<p>Update categories</p>
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</table>Timo 6http://wiki.vdrift.net/index.php?title=Sound/graphics_formats&diff=925&oldid=prevTimo 6: 3 revisions: Import from old wiki (on 15 May 2012)2012-08-26T17:28:35Z<p>3 revisions: Import from old wiki (on 15 May 2012)</p>
<p><b>New page</b></p><div>==Textures==<br />
Textures are all in [http://www.libpng.org/pub/png/ Portable Network Graphic (PNG)] format. Graphics can be 24 or 32 bit color, but if you don't need the Alpha channel leave it out. We prefer to produce these graphics using [http://gimp.org/ The GIMP], and many of the originals in the [[Art repository]] are in GIMP's native format (XCF). Other originals are created in [http://inkscape.org/ Inkscape] using its native [http://www.w3.org/TR/SVG/ Scalable Vector Graphics (SVG)] format.<br />
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==Models==<br />
Models used in the game are all [[JOE format]], which is produced by a Python script for [http://www.blender3d.org/ Blender3D]. Currently models are used for cars (glass, interiors, wheels, etc.) and track objects. Get the modeling tools from the '''tools''' directory of the [[Art repository]]. There are two [[JOE export scripts]], '''export-joe-0.3.py''' and '''export-all-joe-0.3.py'''.<br />
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==Sounds==<br />
Sounds are in PCM Waveform (WAV) format which can be editing using any waveform audio editor such as [http://audacity.sourceforge.net/ Audacity].<br />
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[[Category:Files]]<br />
[[Category:Review]]</div>Timo 6