Software requirements
The following software needs to be installed on a computer for it to run VDrift.
Platforms
VDrift is known to compile on:
- 32-bit x86
- 64-bit x86
- PowerPC
Operating Systems
Ports for VDrift are available for these operating systems:
- Linux
- FreeBSD
- Mac OS X
- Windows
Device Drivers
It is advisable to always use the latest version of the device driver for graphics cards.
Libraries
Compilation and execution depend on the following libraries:
- Bullet Physics library - only the following are required:
- Bullet Collision
- Bullet Dynamics
- Bullet SoftBody
- LinearMath
- cURL
- GLEW
- Ogg
- OpenGL
- SDL
- SDL_image
- SDL_gfx
- Vorbis
- GLU
- asio
- Boost
- pthread
To compile, it is necessary to install the header files for these libraries.
On some operating systems, such as Linux and FreeBSD, these libraries must be installed on the system first before VDrift will run. On Mac OS X and Windows, all the necessary library files are packaged with VDrift.
Build Tools
To compile VDrift, you'll also need
- GNU C++ compiler (version 3.2 or greater)
- SCons
Other build tools are sometimes required, and alternative build options are sometimes available, depending on the target operating system (see Compiling for details).