Coordinate systems

From VDrift
Revision as of 13:24, 12 December 2010 by Timo 6 (talk | contribs) (Current system first, bullets instead of code blocks.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Coordinate system

Currently, the .car files use the following coordinate system for all parameters:

  • car x = right & left, negative being left
  • car y = forward & back, negative being back
  • car z = up & down, negative being down

This coordinate system was picked because it matches the blender coordinates. To use this coordinate system, specify "version = 2" in the .car file.

Coordinate system version 1 (outdated)

Previous to code revision 2196, the .car files all used mixed coordinate systems.

  • blender coordinate system
    • car x = right & left, negative being left
    • car y = forward & back, negative being back
    • car z = up & down, negative being down
  • .car file: mass positioning (same as blender)
    • car x = right & left, negative being left
    • car y = forward & back, negative being back
    • car z = up & down, negative being down
  • .car file: wheel positioning (tested on Front Right wheel)
    • wheel x = forward and back, negative being back
    • wheel y = left and right, negative being right
    • wheel z = up and down, negative being down
  • .car file: view positioning (same as wheel)
    • view x = forward & back, negative being back
    • view y = right & left, negative being right
    • view z = up and down, negative being down