Coordinate systems

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Revision as of 13:24, 12 December 2010 by Timo 6 (talk | contribs) (Current system first, bullets instead of code blocks.)
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Coordinate system

Currently, the .car files use the following coordinate system for all parameters:

  • car x = right & left, negative being left
  • car y = forward & back, negative being back
  • car z = up & down, negative being down

This coordinate system was picked because it matches the blender coordinates. To use this coordinate system, specify "version = 2" in the .car file.

Coordinate system version 1 (outdated)

Previous to code revision 2196, the .car files all used mixed coordinate systems.

  • blender coordinate system
    • car x = right & left, negative being left
    • car y = forward & back, negative being back
    • car z = up & down, negative being down
  • .car file: mass positioning (same as blender)
    • car x = right & left, negative being left
    • car y = forward & back, negative being back
    • car z = up & down, negative being down
  • .car file: wheel positioning (tested on Front Right wheel)
    • wheel x = forward and back, negative being back
    • wheel y = left and right, negative being right
    • wheel z = up and down, negative being down
  • .car file: view positioning (same as wheel)
    • view x = forward & back, negative being back
    • view y = right & left, negative being right
    • view z = up and down, negative being down