VDrift has a number of sounds that are used for all cars. They can be found in the carparts directory.
brake.wav - Brake engage sound (in driver view) bump_front.wav - Front suspension bump sound bump_rear.wav - Rear suspension bump sound crash.wav - Collision sound gear.wav - Gear shift sound (in driver view) grass.wav - Tires rolling over grass gravel.wav - Tires rolling over gravel handbrake.wav - Handbrake engage sound (in driver view) tire_squeal.wav - Tire squeal(skidding over asphalt) sound
Car engine sounds are stored per car. Default minimum configuration is a single sound.
engine.wav - Engine sound at 7000rpm
Advanced engine sound setup
VDrift supports multiple engine sounds with interpolation (blending). To use this feature a <CARNAME>.aud text file has to be created containing sound information. It can contain an arbitrary number of sections, one per sound file.
[sound1] filename=engine_accel_1.wav # relative path to the sound file MinimumRPM=1 # minimum engine rpm to use this sound for MaximumRPM=1500 # maximum engine rpm to use this sound for NaturalRPM=1000 # rpm this sound has been recorded at power=on # optional, use this sound for throttle open(on) or closed(off); default is both
The rpm ranges of two neighboring sounds can(should) overlap to create a smooth transition.
[poweroff1] filename=sounds/1kbehind.wav MinimumRPM=1 MaximumRPM=1500 NaturalRPM=1000 power=off [poweron1] filename=sounds/2kbehind.wav MinimumRPM=1 MaximumRPM=2500 NaturalRPM=2000 power=on [poweroff2] filename=sounds/5kbehind.wav MinimumRPM=1000 NaturalRPM=4650 MaximumRPM=4500 power=off [poweron2] filename=sounds/4kbehind.wav MinimumRPM=2000 NaturalRPM=3560 MaximumRPM=4000 power=on [poweroff3] filename=sounds/6kbehind.wav MinimumRPM=4000 NaturalRPM=5130 MaximumRPM=10000 power=off [poweron3] filename=sounds/7kbehind.wav MinimumRPM=3500 NaturalRPM=6130 MaximumRPM=10000 power=on