Car sounds

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Shared sounds

VDrift has a number of sounds that are used for all cars. They can be found in the carparts directory.

brake.wav        - Brake engage sound (in driver view)
bump_front.wav   - Front suspension bump sound
bump_rear.wav    - Rear suspension bump sound
crash.wav        - Collision sound
gear.wav         - Gear shift sound (in driver view)
grass.wav        - Tires rolling over grass
gravel.wav       - Tires rolling over gravel
handbrake.wav    - Handbrake engage sound (in driver view)
tire_squeal.wav  - Tire squeal(skidding over asphalt) sound

Individual sounds

Car engine sounds are stored per car. Default configuration is a single sound.

  • engine.wav - Engine sound at 7000rpm

Advanced engine sound setup

VDrift supports multiple engine sounds with interpolation(blending). To use this feature a <CARNAME>.aud text file has to be created containing sound information.

Example TL2/TL2.aud:

[poweroff1]
filename=sounds/1kbehind.wav  # relative path to the sound file
MinimumRPM=1                  # minimum engine rpm to use this sound for
MaximumRPM=1500               # maximum engine rpm
NaturalRPM=1000               # rpm this sound has been recorded at
power=off                     # optional, use this sound for throttle open(on) or closed(off); default is both

[poweron1]
filename=sounds/2kbehind.wav
MinimumRPM=1
MaximumRPM=2500
NaturalRPM=2000
power=on

[poweroff2]
filename=sounds/5kbehind.wav
MinimumRPM=1000
NaturalRPM=4650
MaximumRPM=4500
power=off

[poweron2]
filename=sounds/4kbehind.wav
MinimumRPM=2000
NaturalRPM=3560
MaximumRPM=4000
power=on

[poweroff3]
filename=sounds/6kbehind.wav
MinimumRPM=4000
NaturalRPM=5130
MaximumRPM=10000
power=off

[poweron3]
filename=sounds/7kbehind.wav
MinimumRPM=3500
NaturalRPM=6130
MaximumRPM=10000
power=on