Difference between revisions of "About the project"
Line 7: | Line 7: | ||
* Simple networked multiplayer mode (currently disabled, waiting to be rewritten) | * Simple networked multiplayer mode (currently disabled, waiting to be rewritten) | ||
* Very realistic physics | * Very realistic physics | ||
− | * Mouse/joystick/keyboard | + | * Mouse/joystick/gamepad/wheel/keyboard support |
* Fully modeled tracks, scenery and terrain | * Fully modeled tracks, scenery and terrain | ||
* Several different camera modes | * Several different camera modes | ||
Line 15: | Line 15: | ||
* Brake lights | * Brake lights | ||
* Driver aids: automatic shifting, traction control, anti-lock braking | * Driver aids: automatic shifting, traction control, anti-lock braking | ||
+ | * Experimental force feedback | ||
==History== | ==History== |
Revision as of 13:47, 26 October 2008
Description
VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General Public License (GPL) v2. It is currently available for Linux, FreeBSD, Mac OS X and Windows (Cygwin).
Features
This game is in the early stages of development but is already very playable. Currently the game features:
- Over 20 tracks, almost 30 cars
- Simple networked multiplayer mode (currently disabled, waiting to be rewritten)
- Very realistic physics
- Mouse/joystick/gamepad/wheel/keyboard support
- Fully modeled tracks, scenery and terrain
- Several different camera modes
- Basic replay system with Skip Forward/Skip Backward
- Fully customizable controls
- Joystick, mouse and keyboard input filtering
- Brake lights
- Driver aids: automatic shifting, traction control, anti-lock braking
- Experimental force feedback
History
VDrift was created by Joe Venzon in early 2005. A fan of Gran Turismo, Joe had a lot of fun trying to drift in GT4, though he was disappointed with GT4's physics after loss of traction. Looking around online, the open source Vamos Automotive Simulator performed much better, although the graphics and features were minimal. Building around Vamos, using code adapted from his earlier 3D engine experiments, Joe created the first version of VDrift.
So far, every release has been a testing/development quality release. For this and other reasons, dates are used instead of version numbers.
For a more detailed history look at the Release Changelogs.