Difference between revisions of "Profiling"
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==In-game Profiling== | ==In-game Profiling== | ||
When VDrift is run with the <code>-profiling</code> command-line option, certain parts of the game code (determined by the developers and hard-coded in the source) are evaluated as the game runs. | When VDrift is run with the <code>-profiling</code> command-line option, certain parts of the game code (determined by the developers and hard-coded in the source) are evaluated as the game runs. | ||
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vdrift -profiling | vdrift -profiling | ||
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During execution, each profiled subsystem of the game is listed along the left side of the game window, along with the amount of time spent on that subsystem during the last tick. After VDrift exits, summarized profiling information is output to the '''stdout''' stream, including the percentage of time spent in each subsystem. | During execution, each profiled subsystem of the game is listed along the left side of the game window, along with the amount of time spent on that subsystem during the last tick. After VDrift exits, summarized profiling information is output to the '''stdout''' stream, including the percentage of time spent in each subsystem. | ||
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Compiling with the '''profiling''' option enabled: | Compiling with the '''profiling''' option enabled: | ||
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scons profiling=1 | scons profiling=1 | ||
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Run VDrift: | Run VDrift: | ||
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build/vdrift | build/vdrift | ||
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After exiting, run gprof on the executable: | After exiting, run gprof on the executable: | ||
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gprof build/vdrift | gprof build/vdrift | ||
[[Category:Development]] | [[Category:Development]] |
Latest revision as of 08:22, 27 August 2012
There are two profiling methods used to evaluate performance of VDrift code. VDrift provides its own in-game profiling system, or it may produce output suitable for the GNU gprof profiler.
In-game Profiling
When VDrift is run with the -profiling
command-line option, certain parts of the game code (determined by the developers and hard-coded in the source) are evaluated as the game runs.
vdrift -profiling
During execution, each profiled subsystem of the game is listed along the left side of the game window, along with the amount of time spent on that subsystem during the last tick. After VDrift exits, summarized profiling information is output to the stdout stream, including the percentage of time spent in each subsystem.
Profiling with gprof
When VDrift is compiled with the profiling option enabled, it produces output suitable for examination with the gprof tool.
Compiling with the profiling option enabled:
scons profiling=1
Run VDrift:
build/vdrift
After exiting, run gprof on the executable:
gprof build/vdrift