Difference between revisions of "Software requirements"
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− | == | + | {{update}} |
− | == | + | |
− | ==== | + | The following software needs to be installed on a computer for it to run VDrift. |
− | + | ||
+ | ==Platforms== | ||
+ | VDrift is known to compile on: | ||
+ | * 32-bit x86 | ||
+ | * 64-bit x86 | ||
+ | * PowerPC | ||
+ | |||
+ | ==Operating Systems== | ||
+ | Ports for VDrift are available for these operating systems: | ||
+ | * Linux | ||
+ | * FreeBSD | ||
+ | * Mac OS X | ||
+ | * Windows | ||
+ | |||
+ | ==Device Drivers== | ||
+ | It is advisable to always use the latest version of the device driver for [[Hardware requirements#Graphics Device|graphics cards]]. | ||
+ | |||
+ | ==Libraries== | ||
+ | Compilation and execution depend on the following libraries: | ||
* [http://www.libsdl.org/ SDL] | * [http://www.libsdl.org/ SDL] | ||
− | * | + | ** [http://www.libsdl.org/projects/SDL_image/ SDL_image] |
− | * | + | ** [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] |
− | * | ||
− | |||
* [http://xiph.org/vorbis/ Vorbis] | * [http://xiph.org/vorbis/ Vorbis] | ||
− | * [http://www. | + | * [http://www.opengl.org/ OpenGL] |
+ | ** GLU | ||
+ | * [http://glew.sourceforge.net/ GLEW] | ||
+ | * [http://think-async.com/ asio] | ||
+ | * [http://www.boost.org/doc/libs/release/libs/bind/bind.html Boost::Bind] | ||
+ | * pthread | ||
+ | To [[Compiling|compile]], it is necessary to install the header files for these libraries. | ||
− | + | On some operating systems, such as Linux and FreeBSD, these libraries must be installed on the system first before VDrift will run. On other systems, such as Mac OS X and Windows, all the necessary library files are packaged with VDrift. | |
− | ===Build Tools | + | ===Bullet=== |
+ | The [http://bulletphysics.org Bullet Physics library] is used by VDrift, but it is not necessary for the user to take any action to acquire it. The Bullet source code is included in the VDrift source code, and it is compiled along with the executable at build time. | ||
+ | |||
+ | ==Build Tools== | ||
To compile VDrift, you'll also need | To compile VDrift, you'll also need | ||
− | * [http://gcc.gnu.org/ | + | * [http://gcc.gnu.org/ GNU C++ compiler] (version 3.2 or greater) |
* [http://www.scons.org/ SCons] | * [http://www.scons.org/ SCons] | ||
+ | Other build tools are sometimes required, and alternative build options are sometimes available, depending on the target operating system (see [[Compiling]] for details). | ||
+ | |||
+ | [[Category:Installation]] | ||
+ | [[Category:Operating Systems:Linux]] | ||
+ | [[Category:Operating Systems:FreeBSD]] | ||
+ | [[Category:Operating Systems:Windows]] | ||
+ | [[Category:Operating Systems:Mac OS X]] | ||
+ | [[Category:Review]] |
Revision as of 13:01, 6 July 2011
The following software needs to be installed on a computer for it to run VDrift.
Platforms
VDrift is known to compile on:
- 32-bit x86
- 64-bit x86
- PowerPC
Operating Systems
Ports for VDrift are available for these operating systems:
- Linux
- FreeBSD
- Mac OS X
- Windows
Device Drivers
It is advisable to always use the latest version of the device driver for graphics cards.
Libraries
Compilation and execution depend on the following libraries:
To compile, it is necessary to install the header files for these libraries.
On some operating systems, such as Linux and FreeBSD, these libraries must be installed on the system first before VDrift will run. On other systems, such as Mac OS X and Windows, all the necessary library files are packaged with VDrift.
Bullet
The Bullet Physics library is used by VDrift, but it is not necessary for the user to take any action to acquire it. The Bullet source code is included in the VDrift source code, and it is compiled along with the executable at build time.
Build Tools
To compile VDrift, you'll also need
- GNU C++ compiler (version 3.2 or greater)
- SCons
Other build tools are sometimes required, and alternative build options are sometimes available, depending on the target operating system (see Compiling for details).