Difference between revisions of "Coordinate systems"
From VDrift
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+ | ==Coordinate system== | ||
+ | Currently, the .car files use the following coordinate system for all parameters: | ||
+ | * car x = right & left, negative being left | ||
+ | * car y = forward & back, negative being back | ||
+ | * car z = up & down, negative being down | ||
+ | |||
+ | This coordinate system was picked because it matches the blender coordinates. To use this coordinate system, specify "version = 2" in the .car file. | ||
+ | |||
==Coordinate system version 1 (outdated)== | ==Coordinate system version 1 (outdated)== | ||
Previous to code revision 2196, the .car files all used mixed coordinate systems. | Previous to code revision 2196, the .car files all used mixed coordinate systems. | ||
− | + | * blender coordinate system | |
− | + | ** car x = right & left, negative being left | |
− | + | ** car y = forward & back, negative being back | |
− | + | ** car z = up & down, negative being down | |
− | + | * .car file: mass positioning (same as blender) | |
− | + | ** car x = right & left, negative being left | |
− | + | ** car y = forward & back, negative being back | |
− | + | ** car z = up & down, negative being down | |
− | + | * .car file: wheel positioning (tested on Front Right wheel) | |
− | + | ** wheel x = forward and back, negative being back | |
− | + | ** wheel y = left and right, negative being right | |
− | + | ** wheel z = up and down, negative being down | |
− | + | * .car file: view positioning (same as wheel) | |
− | + | ** view x = forward & back, negative being back | |
− | + | ** view y = right & left, negative being right | |
− | + | ** view z = up and down, negative being down | |
− | + | [[Category:Cars]] | |
− | + | [[Category:Tracks]] | |
− | + | [[Category:Historical]] | |
− | + | [[Category:Reformat]] | |
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Revision as of 13:24, 12 December 2010
Coordinate system
Currently, the .car files use the following coordinate system for all parameters:
- car x = right & left, negative being left
- car y = forward & back, negative being back
- car z = up & down, negative being down
This coordinate system was picked because it matches the blender coordinates. To use this coordinate system, specify "version = 2" in the .car file.
Coordinate system version 1 (outdated)
Previous to code revision 2196, the .car files all used mixed coordinate systems.
- blender coordinate system
- car x = right & left, negative being left
- car y = forward & back, negative being back
- car z = up & down, negative being down
- .car file: mass positioning (same as blender)
- car x = right & left, negative being left
- car y = forward & back, negative being back
- car z = up & down, negative being down
- .car file: wheel positioning (tested on Front Right wheel)
- wheel x = forward and back, negative being back
- wheel y = left and right, negative being right
- wheel z = up and down, negative being down
- .car file: view positioning (same as wheel)
- view x = forward & back, negative being back
- view y = right & left, negative being right
- view z = up and down, negative being down