Difference between revisions of "Authors and contributors"

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{{note|Many people contribute and deserved to be recognized here, but there is no central method to do that.  If you have contributed, please obtain a wiki account and update this page.}}
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{{note|Many people contribute and deserved to be recognized here, but there is no central method to do that.  If you have contributed, please obtain a wiki account and update this page, or post in the forums.}}
  
 
==Authors==
 
==Authors==
VDrift was created by [http://vdrift.net/users.php?mode=profile&uid=5 Joe Venzon] who continues to write nearly all the source code for the game, and created everything in the game which is not attributed to someone else below.
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VDrift was created by [http://vdrift.net/Forum/member.php?action=profile&uid=1 Joe Venzon] who continues to fix bugs in the game, as well as writing new subsystems and maintaining old ones. Joe created everything in VDrift which is not attributed to someone else below.
  
The physics engine in the game is the [http://vamos.sourceforge.net/ Vamos Automotive Simulator], written by Sam Varner.
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The physics engine in the game was originally [http://vamos.sourceforge.net/ Vamos Automotive Simulator], written by Sam Varner. As time went on it underwent many modifications. Now, the physics system has been rewritten.
  
==Contributors==
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==Current Contributors==
 
===Code===
 
===Code===
* [http://vdrift.net/users.php?mode=profile&uid=4 Chris Guirl] set up the web sites and the Subversion repositories, and is also to blame for the SCons build scripts, XS model, some miscellaneous graphics, the GUI system, bug fixes and reports, documentation, testing, support, and generally annoying Joe.
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* [http://vdrift.net/Forum/member.php?action=profile&uid=4879 NaN] has rewritten the physics code, added car color selection, implemented multi-language menus, and continues to fix bugs and add new features.
* rookie1 wrote the automatic shifting code, and the entire artificial intelligence system. He's also fixed a few bugs here and there, and made some improvements to the track editor.
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* [http://vdrift.net/users.php?mode=profile&uid=4 Chris Guirl] set up the web sites and the Subversion repositories, and is also to blame for the SCons build scripts, XS model, some miscellaneous graphics, much of the GUI system, bug fixes and reports, documentation, testing, support, and generally annoying Joe. Chris is currently working on a driver training system with evaluation of driving behavior and driver feedback.
* [http://vdrift.net/users.php?mode=profile&uid=197 Matthew Nicholson] helps with testing and debugging, and has provided help improving the build system. He's also written a much improved error logging system which is not in use yet.
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* [http://vdrift.net/users.php?mode=profile&uid=1435 Francis Whittle] has improved the car suspension by adding new types of suspension.
* [http://vdrift.net/users.php?mode=profile&uid=5379 NaN] has rewritten the physics code, added car color selection, and continues to fix bugs and add new features.
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* [http://vdrift.net/users.php?mode=profile&uid=5534 Antonio Caiazzo] is working on a new AI system based on neural networks.
  
 
===Game Data===
 
===Game Data===
 
Most of the imported cars and tracks had several authors to begin with, too many to list here. Thanks to them anyway, and in general to [http://www.racer-xtreme.com/ Racer-Xtreme] and the [http://www.racer.nl/ Racer community] at [http://www.rscnet.org/ Race Sim Central].
 
Most of the imported cars and tracks had several authors to begin with, too many to list here. Thanks to them anyway, and in general to [http://www.racer-xtreme.com/ Racer-Xtreme] and the [http://www.racer.nl/ Racer community] at [http://www.rscnet.org/ Race Sim Central].
 +
 +
====Tracks====
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* [http://vdrift.net/users.php?mode=profile&uid=412 alex25] has imported most of the tracks from various sources, and helped maintain them over time.
  
 
====Cars====
 
====Cars====
* [http://vdrift.net/users.php?mode=profile&uid=240 Dick Maurer] imported many cars from Racer and other sources, and created several too.
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* [http://vdrift.net/users.php?mode=profile&uid=1337 Ny Dedes] TC6, LE, and is working on a new car, the ATT.  also modeled the driver, and coded the mesh generation for tires and brake rotors.
* cotharyus has improved the car specifications for many models using research done on the internet, as well as play testing.
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* [http://vdrift.net/users.php?mode=profile&uid=3407 Timothy Porter] is working on preparing freely-licensed car models for import, and polishing the track Rouen.
* [http://vdrift.net/Forum/profile.php?mode=viewprofile&u=1324 TF] created the 360
 
  
====Tracks====
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===Ports===
* alexr has imported several very good tracks.
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* [http://vdrift.net/users.php?mode=profile&uid=140 Julian Mayer] maintains the VDrift port for Mac OS X.
* pwp71 has helped update many older tracks' parameters as new track features have become available.
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* [http://vdrift.net/Forum/member.php?action=profile&uid=2097 Timothy Furlong] helps maintain the VDrift port for Mac OS X and has helped to update and expand wiki pages.
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* [http://vdrift.net/users.php?mode=profile&uid=167 Jose Alonso Cardenas Marquez] maintains the VDrift port for FreeBSD.
  
==Ports==
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==Former Contributors==
* [http://vdrift.net/users.php?mode=profile&uid=140 Julian Mayer] ported VDrift to Mac OS X.
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* [http://vdrift.net/users.php?mode=profile&uid=240 Dick Maurer] imported many cars from Racer and other sources, and created several too.
* [http://vdrift.net/users.php?mode=profile&uid=167 Jose Alonso Cardenas Marquez] manages the VDrift port for FreeBSD.
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* [http://vdrift.net/users.php?mode=profile&uid=755 rookie1] wrote the automatic shifting code, and the entire artificial intelligence system. He's also fixed a few bugs here and there, and made some improvements to the track editor.
* [http://vdrift.net/users.php?mode=profile&uid=32 Nathan Samson] manages the VDrift port for Windows (Cygwin) and helped set up the Autopackage builder for Linux. He also added internationalization support.
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* [http://vdrift.net/users.php?mode=profile&uid=5095 MirceaKitsune] contributed new skins for several cars, and several patches including adding reverse lights, sounds for gear, brake and handbrake, and a new car coloring implementation with adapted skins.
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* [http://vdrift.net/users.php?mode=profile&uid=710 cotharyus] improved the car specifications for many models using research done on the internet, as well as play testing.
 +
* [http://vdrift.net/users.php?mode=profile&uid=197 Matthew Nicholson] helped with testing and debugging, worked on Debian GNU/Linux packaging, and improved the build system.
 +
* [http://vdrift.net/users.php?mode=profile&uid=364 Szymon Ender] packaged VDrift for Slackware Linux and helped get VDrift into Arch Linux.
 +
* [http://vdrift.net/users.php?mode=profile&uid=1356 Gonéri Le Bouder] worked on Debian GNU/Linux packaging and helped get VDrift into Arch Linux.
 +
* [http://vdrift.net/users.php?mode=profile&uid=32 Nathan Samson] managed the VDrift port for Windows (Cygwin) and helped set up the Autopackage builder for Linux. He also added the first version of internationalization support.
 
* [http://vdrift.net/users.php?mode=profile&uid=158 Alex (Nenillo)] took care of the Windows port for a while before Nathan.
 
* [http://vdrift.net/users.php?mode=profile&uid=158 Alex (Nenillo)] took care of the Windows port for a while before Nathan.
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* [http://vdrift.net/users.php?mode=profile&uid=769 pwp71] helped maintain track data when new features became available.
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* [http://vdrift.net/Forum/profile.php?mode=viewprofile&u=1324 Tyler Fric] created the 360.
  
==Packagers==
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[[Category:General]]
* [http://vdrift.net/users.php?mode=profile&uid=364 Szymon Ender] has packaged VDrift for Slackware Linux and has helped get VDrift into Arch Linux.
 
* [http://vdrift.net/users.php?mode=profile&uid=197 Matthew Nicholson] and Gonéri Le Bouder have both worked on Debian GNU/Linux packages for VDrift.
 
* Gonéri Le Bouder has helped get VDrift into Arch Linux.
 

Latest revision as of 02:19, 1 September 2012

Note: Many people contribute and deserved to be recognized here, but there is no central method to do that. If you have contributed, please obtain a wiki account and update this page, or post in the forums.

Authors

VDrift was created by Joe Venzon who continues to fix bugs in the game, as well as writing new subsystems and maintaining old ones. Joe created everything in VDrift which is not attributed to someone else below.

The physics engine in the game was originally Vamos Automotive Simulator, written by Sam Varner. As time went on it underwent many modifications. Now, the physics system has been rewritten.

Current Contributors

Code

  • NaN has rewritten the physics code, added car color selection, implemented multi-language menus, and continues to fix bugs and add new features.
  • Chris Guirl set up the web sites and the Subversion repositories, and is also to blame for the SCons build scripts, XS model, some miscellaneous graphics, much of the GUI system, bug fixes and reports, documentation, testing, support, and generally annoying Joe. Chris is currently working on a driver training system with evaluation of driving behavior and driver feedback.
  • Francis Whittle has improved the car suspension by adding new types of suspension.
  • Antonio Caiazzo is working on a new AI system based on neural networks.

Game Data

Most of the imported cars and tracks had several authors to begin with, too many to list here. Thanks to them anyway, and in general to Racer-Xtreme and the Racer community at Race Sim Central.

Tracks

  • alex25 has imported most of the tracks from various sources, and helped maintain them over time.

Cars

  • Ny Dedes TC6, LE, and is working on a new car, the ATT. also modeled the driver, and coded the mesh generation for tires and brake rotors.
  • Timothy Porter is working on preparing freely-licensed car models for import, and polishing the track Rouen.

Ports

Former Contributors

  • Dick Maurer imported many cars from Racer and other sources, and created several too.
  • rookie1 wrote the automatic shifting code, and the entire artificial intelligence system. He's also fixed a few bugs here and there, and made some improvements to the track editor.
  • MirceaKitsune contributed new skins for several cars, and several patches including adding reverse lights, sounds for gear, brake and handbrake, and a new car coloring implementation with adapted skins.
  • cotharyus improved the car specifications for many models using research done on the internet, as well as play testing.
  • Matthew Nicholson helped with testing and debugging, worked on Debian GNU/Linux packaging, and improved the build system.
  • Szymon Ender packaged VDrift for Slackware Linux and helped get VDrift into Arch Linux.
  • Gonéri Le Bouder worked on Debian GNU/Linux packaging and helped get VDrift into Arch Linux.
  • Nathan Samson managed the VDrift port for Windows (Cygwin) and helped set up the Autopackage builder for Linux. He also added the first version of internationalization support.
  • Alex (Nenillo) took care of the Windows port for a while before Nathan.
  • pwp71 helped maintain track data when new features became available.
  • Tyler Fric created the 360.