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	<id>http://wiki.vdrift.net/index.php?action=history&amp;feed=atom&amp;title=Creating_cars</id>
	<title>Creating cars - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.vdrift.net/index.php?action=history&amp;feed=atom&amp;title=Creating_cars"/>
	<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;action=history"/>
	<updated>2026-06-14T10:30:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=1316&amp;oldid=prev</id>
		<title>NaN at 16:28, 5 April 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=1316&amp;oldid=prev"/>
		<updated>2013-04-05T16:28:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:28, 5 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{note|The information provided here is outdated. Please refer to [[Car graphics]], [[Car parameters]], [[Car sounds]] for up to date information.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article gives a rough idea of what it takes to create a car for VDrift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article gives a rough idea of what it takes to create a car for VDrift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NaN</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=1263&amp;oldid=prev</id>
		<title>Timo 6: Update categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=1263&amp;oldid=prev"/>
		<updated>2012-09-01T10:54:38Z</updated>

		<summary type="html">&lt;p&gt;Update categories&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:54, 1 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{update}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article gives a rough idea of what it takes to create a car for VDrift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article gives a rough idea of what it takes to create a car for VDrift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cars]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cars]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Update]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Timo 6</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=419&amp;oldid=prev</id>
		<title>Timo 6: 34 revisions: Import from old wiki (on 15 May 2012)</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=419&amp;oldid=prev"/>
		<updated>2012-08-26T17:21:36Z</updated>

		<summary type="html">&lt;p&gt;34 revisions: Import from old wiki (on 15 May 2012)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:21, 26 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Timo 6</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=418&amp;oldid=prev</id>
		<title>Venzon: Reverted edits by GeorginaBevan (Talk); changed back to last version by Timo 6</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=418&amp;oldid=prev"/>
		<updated>2011-07-31T16:26:56Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php?title=Special:Contributions/GeorginaBevan&quot; title=&quot;Special:Contributions/GeorginaBevan&quot;&gt;GeorginaBevan&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:GeorginaBevan&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:GeorginaBevan (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/index.php?title=User:Timo_6&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Timo 6 (page does not exist)&quot;&gt;Timo 6&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{update}}&lt;br /&gt;
&lt;br /&gt;
This article gives a rough idea of what it takes to create a car for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Get the Art Tools==&lt;br /&gt;
Download the [https://github.com/VDrift/blender-scripts Blender export scripts] from [[Getting the development version|GitHub]].&lt;br /&gt;
&lt;br /&gt;
==Create Models==&lt;br /&gt;
You will need to create 3D models using Blender for the car&amp;#039;s body, the glass pieces, and the wheels. Each different model must be a separate Blender object and each must have a separate texture. Models must be entirely made of triangles.  Units of the models are in meters.&lt;br /&gt;
&lt;br /&gt;
===Coordinate Systems===&lt;br /&gt;
See [[Coordinate systems]]&lt;br /&gt;
&lt;br /&gt;
===Shading and Smoothing===&lt;br /&gt;
Faces (and perhaps individual vertices) can be set to smooth or solid shading, and that will get exported in the joe file. The best way to do smoothing is to select all of the faces, set solid, and then select groups that should be blended together and do set smooth individually. That makes it so that smooth parts that intersect in a hard edge have correct normals. Don&amp;#039;t use any double-sided faces.&lt;br /&gt;
&lt;br /&gt;
===Body Model===&lt;br /&gt;
In the model pack you will find a Blender file &amp;quot;test.blend&amp;quot;. This is the default car model. The glass is one object and the rest of the car is one object. This allows you to export the glass as a &amp;quot;glass.joe&amp;quot; file and the rest of the car as a &amp;quot;body.joe&amp;quot; file. The car should be in the neighborhood of 3500 faces (car and windows combined), although less is of course possible and more is probably also acceptable.  The body can be placed anywhere, although by convention the body is usually placed so that the center of the model is near the origin.&lt;br /&gt;
&lt;br /&gt;
===Interior Model===&lt;br /&gt;
The interior model should fit inside the body model to provide the inside of the car. This is a separate model so it can appear flat instead of shiny like the painted exterior. The interior model should share the center point or object handle of the body model so they fit together perfectly without being translated.&lt;br /&gt;
&lt;br /&gt;
===Wheel Model===&lt;br /&gt;
The file &amp;quot;wheel.blend&amp;quot; is the default wheel model. Try to keep your wheel model under 1000 faces. The wheel model must be centered at the origin.&lt;br /&gt;
&lt;br /&gt;
==Texture the Models==&lt;br /&gt;
A single UV map can be used per object for texturing. The .png files are the textures for each associated .joe model. The textures must be 512x512 24- or 32-bit PNG images. Their names should be the same as the model they coordinate with except for the .png extension at the end. For example, the texture for the model &amp;quot;body.joe&amp;quot; must be named &amp;quot;body.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Brake lights===&lt;br /&gt;
Add a texture &amp;quot;brake.png&amp;quot; that is the same as the body graphic, but the brake lights are now on and the rest of the file is black. This should be a 24-bit png file (no alpha channel).&lt;br /&gt;
&lt;br /&gt;
==Export the Models==&lt;br /&gt;
Using the Python scripts (&amp;quot;export-joe-0.3.py&amp;quot; and &amp;quot;export-all-joe-0.3.py&amp;quot;) you can export objects modeled in Blender to JOE format. The mesh needs to be all triangles before export. The currently selected object is exported. Object level transformations are not exported, so make sure any rotation or moving or scaling is done in edit mode, not object mode. You can actually position the car wherever you want, but all of your positioning must match up with the values in the car&amp;#039;s .car file. The default exporter setting of 1 frame is what you should use. The export-all script exports all the objects to files based on the objects&amp;#039; names.&lt;br /&gt;
&lt;br /&gt;
==About file==&lt;br /&gt;
Write a short text file about your car. This goes in the about.txt file. This information is displayed in the car selection menu. Please include information such as authorship and license. See the other cars for examples.&lt;br /&gt;
&lt;br /&gt;
==Car Definition File==&lt;br /&gt;
Finally you must write car definition file, which contains all of the [[car parameters]]. You can start by copying tools/cars/blank.car and entering values to fit your vehicle. Try to find accurate information regarding the specifications of the car and duplicate it as closely as possible. The units are all in [http://scienceworld.wolfram.com/physics/MKS.html MKS] (meters, kilograms, seconds). It might also help to read [http://www.miata.net/sport/Physics/ &amp;#039;&amp;#039;The Physics of Racing&amp;#039;&amp;#039;] by Brian Beckman.&lt;br /&gt;
&lt;br /&gt;
Needless to say, it requires a lot of knowledge to create a car definition file from scratch so it is suggested that you try using values from other cars. Many of the [http://www.racer-xtreme.com/ community-made cars for Racer] have very similar values that can be used for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All the files needed for a car go into the directory &amp;#039;&amp;#039;&amp;#039;data/cars/car_name/&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;car_name&amp;#039;&amp;#039; is the short name of the car.&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
Try the related wiki articles on [[car files and formats]], [[car parameters]], or the [[car modeling tutorial]]. If you get stuck, feel free to ask questions in our [http://vdrift.net/Forum/viewforum.php?f=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php?page=irc-chat VDrift IRC]&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/viewforum.php?f=5 Development forum] or to create an account on [http://cars.vdrift.net cars.vdrift.net] and upload it there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cars]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>Venzon</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=416&amp;oldid=prev</id>
		<title>Timo 6: Undo revision 1415 by Special:Contributions/GracePerkins (User talk:GracePerkins) Remove more spam.</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=416&amp;oldid=prev"/>
		<updated>2011-07-30T13:56:51Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 1415 by &lt;a href=&quot;/index.php?title=Special:Contributions/GracePerkins&quot; title=&quot;Special:Contributions/GracePerkins&quot;&gt;Special:Contributions/GracePerkins&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:GracePerkins&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:GracePerkins (page does not exist)&quot;&gt;User talk:GracePerkins&lt;/a&gt;) Remove more spam.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{update}}&lt;br /&gt;
&lt;br /&gt;
This article gives a rough idea of what it takes to create a car for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Get the Art Tools==&lt;br /&gt;
Download the [https://github.com/VDrift/blender-scripts Blender export scripts] from [[Getting the development version|GitHub]].&lt;br /&gt;
&lt;br /&gt;
==Create Models==&lt;br /&gt;
You will need to create 3D models using Blender for the car&amp;#039;s body, the glass pieces, and the wheels. Each different model must be a separate Blender object and each must have a separate texture. Models must be entirely made of triangles.  Units of the models are in meters.&lt;br /&gt;
&lt;br /&gt;
===Coordinate Systems===&lt;br /&gt;
See [[Coordinate systems]]&lt;br /&gt;
&lt;br /&gt;
===Shading and Smoothing===&lt;br /&gt;
Faces (and perhaps individual vertices) can be set to smooth or solid shading, and that will get exported in the joe file. The best way to do smoothing is to select all of the faces, set solid, and then select groups that should be blended together and do set smooth individually. That makes it so that smooth parts that intersect in a hard edge have correct normals. Don&amp;#039;t use any double-sided faces.&lt;br /&gt;
&lt;br /&gt;
===Body Model===&lt;br /&gt;
In the model pack you will find a Blender file &amp;quot;test.blend&amp;quot;. This is the default car model. The glass is one object and the rest of the car is one object. This allows you to export the glass as a &amp;quot;glass.joe&amp;quot; file and the rest of the car as a &amp;quot;body.joe&amp;quot; file. The car should be in the neighborhood of 3500 faces (car and windows combined), although less is of course possible and more is probably also acceptable.  The body can be placed anywhere, although by convention the body is usually placed so that the center of the model is near the origin.&lt;br /&gt;
&lt;br /&gt;
===Interior Model===&lt;br /&gt;
The interior model should fit inside the body model to provide the inside of the car. This is a separate model so it can appear flat instead of shiny like the painted exterior. The interior model should share the center point or object handle of the body model so they fit together perfectly without being translated.&lt;br /&gt;
&lt;br /&gt;
===Wheel Model===&lt;br /&gt;
The file &amp;quot;wheel.blend&amp;quot; is the default wheel model. Try to keep your wheel model under 1000 faces. The wheel model must be centered at the origin.&lt;br /&gt;
&lt;br /&gt;
==Texture the Models==&lt;br /&gt;
A single UV map can be used per object for texturing. The .png files are the textures for each associated .joe model. The textures must be 512x512 24- or 32-bit PNG images. Their names should be the same as the model they coordinate with except for the .png extension at the end. For example, the texture for the model &amp;quot;body.joe&amp;quot; must be named &amp;quot;body.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Brake lights===&lt;br /&gt;
Add a texture &amp;quot;brake.png&amp;quot; that is the same as the body graphic, but the brake lights are now on and the rest of the file is black. This should be a 24-bit png file (no alpha channel).&lt;br /&gt;
&lt;br /&gt;
==Export the Models==&lt;br /&gt;
Using the Python scripts (&amp;quot;export-joe-0.3.py&amp;quot; and &amp;quot;export-all-joe-0.3.py&amp;quot;) you can export objects modeled in Blender to JOE format. The mesh needs to be all triangles before export. The currently selected object is exported. Object level transformations are not exported, so make sure any rotation or moving or scaling is done in edit mode, not object mode. You can actually position the car wherever you want, but all of your positioning must match up with the values in the car&amp;#039;s .car file. The default exporter setting of 1 frame is what you should use. The export-all script exports all the objects to files based on the objects&amp;#039; names.&lt;br /&gt;
&lt;br /&gt;
==About file==&lt;br /&gt;
Write a short text file about your car. This goes in the about.txt file. This information is displayed in the car selection menu. Please include information such as authorship and license. See the other cars for examples.&lt;br /&gt;
&lt;br /&gt;
==Car Definition File==&lt;br /&gt;
Finally you must write car definition file, which contains all of the [[car parameters]]. You can start by copying tools/cars/blank.car and entering values to fit your vehicle. Try to find accurate information regarding the specifications of the car and duplicate it as closely as possible. The units are all in [http://scienceworld.wolfram.com/physics/MKS.html MKS] (meters, kilograms, seconds). It might also help to read [http://www.miata.net/sport/Physics/ &amp;#039;&amp;#039;The Physics of Racing&amp;#039;&amp;#039;] by Brian Beckman.&lt;br /&gt;
&lt;br /&gt;
Needless to say, it requires a lot of knowledge to create a car definition file from scratch so it is suggested that you try using values from other cars. Many of the [http://www.racer-xtreme.com/ community-made cars for Racer] have very similar values that can be used for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All the files needed for a car go into the directory &amp;#039;&amp;#039;&amp;#039;data/cars/car_name/&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;car_name&amp;#039;&amp;#039; is the short name of the car.&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
Try the related wiki articles on [[car files and formats]], [[car parameters]], or the [[car modeling tutorial]]. If you get stuck, feel free to ask questions in our [http://vdrift.net/Forum/viewforum.php?f=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php?page=irc-chat VDrift IRC]&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/viewforum.php?f=5 Development forum] or to create an account on [http://cars.vdrift.net cars.vdrift.net] and upload it there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cars]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>Timo 6</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=414&amp;oldid=prev</id>
		<title>Timo 6: Undo revision 1410 by Special:Contributions/ElizabethMorrill (User talk:ElizabethMorrill) Remove spam again.</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=414&amp;oldid=prev"/>
		<updated>2011-07-27T16:14:09Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 1410 by &lt;a href=&quot;/index.php?title=Special:Contributions/ElizabethMorrill&quot; title=&quot;Special:Contributions/ElizabethMorrill&quot;&gt;Special:Contributions/ElizabethMorrill&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:ElizabethMorrill&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:ElizabethMorrill (page does not exist)&quot;&gt;User talk:ElizabethMorrill&lt;/a&gt;) Remove spam again.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{update}}&lt;br /&gt;
&lt;br /&gt;
This article gives a rough idea of what it takes to create a car for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Get the Art Tools==&lt;br /&gt;
Download the [https://github.com/VDrift/blender-scripts Blender export scripts] from [[Getting the development version|GitHub]].&lt;br /&gt;
&lt;br /&gt;
==Create Models==&lt;br /&gt;
You will need to create 3D models using Blender for the car&amp;#039;s body, the glass pieces, and the wheels. Each different model must be a separate Blender object and each must have a separate texture. Models must be entirely made of triangles.  Units of the models are in meters.&lt;br /&gt;
&lt;br /&gt;
===Coordinate Systems===&lt;br /&gt;
See [[Coordinate systems]]&lt;br /&gt;
&lt;br /&gt;
===Shading and Smoothing===&lt;br /&gt;
Faces (and perhaps individual vertices) can be set to smooth or solid shading, and that will get exported in the joe file. The best way to do smoothing is to select all of the faces, set solid, and then select groups that should be blended together and do set smooth individually. That makes it so that smooth parts that intersect in a hard edge have correct normals. Don&amp;#039;t use any double-sided faces.&lt;br /&gt;
&lt;br /&gt;
===Body Model===&lt;br /&gt;
In the model pack you will find a Blender file &amp;quot;test.blend&amp;quot;. This is the default car model. The glass is one object and the rest of the car is one object. This allows you to export the glass as a &amp;quot;glass.joe&amp;quot; file and the rest of the car as a &amp;quot;body.joe&amp;quot; file. The car should be in the neighborhood of 3500 faces (car and windows combined), although less is of course possible and more is probably also acceptable.  The body can be placed anywhere, although by convention the body is usually placed so that the center of the model is near the origin.&lt;br /&gt;
&lt;br /&gt;
===Interior Model===&lt;br /&gt;
The interior model should fit inside the body model to provide the inside of the car. This is a separate model so it can appear flat instead of shiny like the painted exterior. The interior model should share the center point or object handle of the body model so they fit together perfectly without being translated.&lt;br /&gt;
&lt;br /&gt;
===Wheel Model===&lt;br /&gt;
The file &amp;quot;wheel.blend&amp;quot; is the default wheel model. Try to keep your wheel model under 1000 faces. The wheel model must be centered at the origin.&lt;br /&gt;
&lt;br /&gt;
==Texture the Models==&lt;br /&gt;
A single UV map can be used per object for texturing. The .png files are the textures for each associated .joe model. The textures must be 512x512 24- or 32-bit PNG images. Their names should be the same as the model they coordinate with except for the .png extension at the end. For example, the texture for the model &amp;quot;body.joe&amp;quot; must be named &amp;quot;body.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Brake lights===&lt;br /&gt;
Add a texture &amp;quot;brake.png&amp;quot; that is the same as the body graphic, but the brake lights are now on and the rest of the file is black. This should be a 24-bit png file (no alpha channel).&lt;br /&gt;
&lt;br /&gt;
==Export the Models==&lt;br /&gt;
Using the Python scripts (&amp;quot;export-joe-0.3.py&amp;quot; and &amp;quot;export-all-joe-0.3.py&amp;quot;) you can export objects modeled in Blender to JOE format. The mesh needs to be all triangles before export. The currently selected object is exported. Object level transformations are not exported, so make sure any rotation or moving or scaling is done in edit mode, not object mode. You can actually position the car wherever you want, but all of your positioning must match up with the values in the car&amp;#039;s .car file. The default exporter setting of 1 frame is what you should use. The export-all script exports all the objects to files based on the objects&amp;#039; names.&lt;br /&gt;
&lt;br /&gt;
==About file==&lt;br /&gt;
Write a short text file about your car. This goes in the about.txt file. This information is displayed in the car selection menu. Please include information such as authorship and license. See the other cars for examples.&lt;br /&gt;
&lt;br /&gt;
==Car Definition File==&lt;br /&gt;
Finally you must write car definition file, which contains all of the [[car parameters]]. You can start by copying tools/cars/blank.car and entering values to fit your vehicle. Try to find accurate information regarding the specifications of the car and duplicate it as closely as possible. The units are all in [http://scienceworld.wolfram.com/physics/MKS.html MKS] (meters, kilograms, seconds). It might also help to read [http://www.miata.net/sport/Physics/ &amp;#039;&amp;#039;The Physics of Racing&amp;#039;&amp;#039;] by Brian Beckman.&lt;br /&gt;
&lt;br /&gt;
Needless to say, it requires a lot of knowledge to create a car definition file from scratch so it is suggested that you try using values from other cars. Many of the [http://www.racer-xtreme.com/ community-made cars for Racer] have very similar values that can be used for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All the files needed for a car go into the directory &amp;#039;&amp;#039;&amp;#039;data/cars/car_name/&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;car_name&amp;#039;&amp;#039; is the short name of the car.&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
Try the related wiki articles on [[car files and formats]], [[car parameters]], or the [[car modeling tutorial]]. If you get stuck, feel free to ask questions in our [http://vdrift.net/Forum/viewforum.php?f=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php?page=irc-chat VDrift IRC]&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/viewforum.php?f=5 Development forum] or to create an account on [http://cars.vdrift.net cars.vdrift.net] and upload it there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cars]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>Timo 6</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=412&amp;oldid=prev</id>
		<title>Timo 6: Remove spam links.</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=412&amp;oldid=prev"/>
		<updated>2011-07-26T15:43:39Z</updated>

		<summary type="html">&lt;p&gt;Remove spam links.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{update}}&lt;br /&gt;
&lt;br /&gt;
This article gives a rough idea of what it takes to create a car for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Get the Art Tools==&lt;br /&gt;
Download the [https://github.com/VDrift/blender-scripts Blender export scripts] from [[Getting the development version|GitHub]].&lt;br /&gt;
&lt;br /&gt;
==Create Models==&lt;br /&gt;
You will need to create 3D models using Blender for the car&amp;#039;s body, the glass pieces, and the wheels. Each different model must be a separate Blender object and each must have a separate texture. Models must be entirely made of triangles.  Units of the models are in meters.&lt;br /&gt;
&lt;br /&gt;
===Coordinate Systems===&lt;br /&gt;
See [[Coordinate systems]]&lt;br /&gt;
&lt;br /&gt;
===Shading and Smoothing===&lt;br /&gt;
Faces (and perhaps individual vertices) can be set to smooth or solid shading, and that will get exported in the joe file. The best way to do smoothing is to select all of the faces, set solid, and then select groups that should be blended together and do set smooth individually. That makes it so that smooth parts that intersect in a hard edge have correct normals. Don&amp;#039;t use any double-sided faces.&lt;br /&gt;
&lt;br /&gt;
===Body Model===&lt;br /&gt;
In the model pack you will find a Blender file &amp;quot;test.blend&amp;quot;. This is the default car model. The glass is one object and the rest of the car is one object. This allows you to export the glass as a &amp;quot;glass.joe&amp;quot; file and the rest of the car as a &amp;quot;body.joe&amp;quot; file. The car should be in the neighborhood of 3500 faces (car and windows combined), although less is of course possible and more is probably also acceptable.  The body can be placed anywhere, although by convention the body is usually placed so that the center of the model is near the origin.&lt;br /&gt;
&lt;br /&gt;
===Interior Model===&lt;br /&gt;
The interior model should fit inside the body model to provide the inside of the car. This is a separate model so it can appear flat instead of shiny like the painted exterior. The interior model should share the center point or object handle of the body model so they fit together perfectly without being translated.&lt;br /&gt;
&lt;br /&gt;
===Wheel Model===&lt;br /&gt;
The file &amp;quot;wheel.blend&amp;quot; is the default wheel model. Try to keep your wheel model under 1000 faces. The wheel model must be centered at the origin.&lt;br /&gt;
&lt;br /&gt;
==Texture the Models==&lt;br /&gt;
A single UV map can be used per object for texturing. The .png files are the textures for each associated .joe model. The textures must be 512x512 24- or 32-bit PNG images. Their names should be the same as the model they coordinate with except for the .png extension at the end. For example, the texture for the model &amp;quot;body.joe&amp;quot; must be named &amp;quot;body.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Brake lights===&lt;br /&gt;
Add a texture &amp;quot;brake.png&amp;quot; that is the same as the body graphic, but the brake lights are now on and the rest of the file is black. This should be a 24-bit png file (no alpha channel).&lt;br /&gt;
&lt;br /&gt;
==Export the Models==&lt;br /&gt;
Using the Python scripts (&amp;quot;export-joe-0.3.py&amp;quot; and &amp;quot;export-all-joe-0.3.py&amp;quot;) you can export objects modeled in Blender to JOE format. The mesh needs to be all triangles before export. The currently selected object is exported. Object level transformations are not exported, so make sure any rotation or moving or scaling is done in edit mode, not object mode. You can actually position the car wherever you want, but all of your positioning must match up with the values in the car&amp;#039;s .car file. The default exporter setting of 1 frame is what you should use. The export-all script exports all the objects to files based on the objects&amp;#039; names.&lt;br /&gt;
&lt;br /&gt;
==About file==&lt;br /&gt;
Write a short text file about your car. This goes in the about.txt file. This information is displayed in the car selection menu. Please include information such as authorship and license. See the other cars for examples.&lt;br /&gt;
&lt;br /&gt;
==Car Definition File==&lt;br /&gt;
Finally you must write car definition file, which contains all of the [[car parameters]]. You can start by copying tools/cars/blank.car and entering values to fit your vehicle. Try to find accurate information regarding the specifications of the car and duplicate it as closely as possible. The units are all in [http://scienceworld.wolfram.com/physics/MKS.html MKS] (meters, kilograms, seconds). It might also help to read [http://www.miata.net/sport/Physics/ &amp;#039;&amp;#039;The Physics of Racing&amp;#039;&amp;#039;] by Brian Beckman.&lt;br /&gt;
&lt;br /&gt;
Needless to say, it requires a lot of knowledge to create a car definition file from scratch so it is suggested that you try using values from other cars. Many of the [http://www.racer-xtreme.com/ community-made cars for Racer] have very similar values that can be used for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All the files needed for a car go into the directory &amp;#039;&amp;#039;&amp;#039;data/cars/car_name/&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;car_name&amp;#039;&amp;#039; is the short name of the car.&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
Try the related wiki articles on [[car files and formats]], [[car parameters]], or the [[car modeling tutorial]]. If you get stuck, feel free to ask questions in our [http://vdrift.net/Forum/viewforum.php?f=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php?page=irc-chat VDrift IRC]&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/viewforum.php?f=5 Development forum] or to create an account on [http://cars.vdrift.net cars.vdrift.net] and upload it there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cars]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>Timo 6</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=408&amp;oldid=prev</id>
		<title>Timo 6: /* Get the Art Tools */ Change from SVN to Git</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=408&amp;oldid=prev"/>
		<updated>2011-07-03T20:52:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Get the Art Tools: &lt;/span&gt; Change from SVN to Git&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{update}}&lt;br /&gt;
&lt;br /&gt;
This article gives a rough idea of what it takes to create a car for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Get the Art Tools==&lt;br /&gt;
Download the [https://github.com/VDrift/blender-scripts Blender export scripts] from [[Getting the development version|GitHub]].&lt;br /&gt;
&lt;br /&gt;
==Create Models==&lt;br /&gt;
You will need to create 3D models using Blender for the car&amp;#039;s body, the glass pieces, and the wheels. Each different model must be a separate Blender object and each must have a separate texture. Models must be entirely made of triangles.  Units of the models are in meters.&lt;br /&gt;
&lt;br /&gt;
===Coordinate Systems===&lt;br /&gt;
See [[Coordinate systems]]&lt;br /&gt;
&lt;br /&gt;
===Shading and Smoothing===&lt;br /&gt;
Faces (and perhaps individual vertices) can be set to smooth or solid shading, and that will get exported in the joe file. The best way to do smoothing is to select all of the faces, set solid, and then select groups that should be blended together and do set smooth individually. That makes it so that smooth parts that intersect in a hard edge have correct normals. Don&amp;#039;t use any double-sided faces.&lt;br /&gt;
&lt;br /&gt;
===Body Model===&lt;br /&gt;
In the model pack you will find a Blender file &amp;quot;test.blend&amp;quot;. This is the default car model. The glass is one object and the rest of the car is one object. This allows you to export the glass as a &amp;quot;glass.joe&amp;quot; file and the rest of the car as a &amp;quot;body.joe&amp;quot; file. The car should be in the neighborhood of 3500 faces (car and windows combined), although less is of course possible and more is probably also acceptable.  The body can be placed anywhere, although by convention the body is usually placed so that the center of the model is near the origin.&lt;br /&gt;
&lt;br /&gt;
===Interior Model===&lt;br /&gt;
The interior model should fit inside the body model to provide the inside of the car. This is a separate model so it can appear flat instead of shiny like the painted exterior. The interior model should share the center point or object handle of the body model so they fit together perfectly without being translated.&lt;br /&gt;
&lt;br /&gt;
===Wheel Model===&lt;br /&gt;
The file &amp;quot;wheel.blend&amp;quot; is the default wheel model. Try to keep your wheel model under 1000 faces. The wheel model must be centered at the origin.&lt;br /&gt;
&lt;br /&gt;
==Texture the Models==&lt;br /&gt;
A single UV map can be used per object for texturing. The .png files are the textures for each associated .joe model. The textures must be 512x512 24- or 32-bit PNG images. Their names should be the same as the model they coordinate with except for the .png extension at the end. For example, the texture for the model &amp;quot;body.joe&amp;quot; must be named &amp;quot;body.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Brake lights===&lt;br /&gt;
Add a texture &amp;quot;brake.png&amp;quot; that is the same as the body graphic, but the brake lights are now on and the rest of the file is black. This should be a 24-bit png file (no alpha channel).&lt;br /&gt;
&lt;br /&gt;
==Export the Models==&lt;br /&gt;
Using the Python scripts (&amp;quot;export-joe-0.3.py&amp;quot; and &amp;quot;export-all-joe-0.3.py&amp;quot;) you can export objects modeled in Blender to JOE format. The mesh needs to be all triangles before export. The currently selected object is exported. Object level transformations are not exported, so make sure any rotation or moving or scaling is done in edit mode, not object mode. You can actually position the car wherever you want, but all of your positioning must match up with the values in the car&amp;#039;s .car file. The default exporter setting of 1 frame is what you should use. The export-all script exports all the objects to files based on the objects&amp;#039; names.&lt;br /&gt;
&lt;br /&gt;
==About file==&lt;br /&gt;
Write a short text file about your car. This goes in the about.txt file. This information is displayed in the car selection menu. Please include information such as authorship and license. See the other cars for examples.&lt;br /&gt;
&lt;br /&gt;
==Car Definition File==&lt;br /&gt;
Finally you must write car definition file, which contains all of the [[car parameters]]. You can start by copying tools/cars/blank.car and entering values to fit your vehicle. Try to find accurate information regarding the specifications of the car and duplicate it as closely as possible. The units are all in [http://scienceworld.wolfram.com/physics/MKS.html MKS] (meters, kilograms, seconds). It might also help to read [http://www.miata.net/sport/Physics/ &amp;#039;&amp;#039;The Physics of Racing&amp;#039;&amp;#039;] by Brian Beckman.&lt;br /&gt;
&lt;br /&gt;
Needless to say, it requires a lot of knowledge to create a car definition file from scratch so it is suggested that you try using values from other cars. Many of the [http://www.racer-xtreme.com/ community-made cars for Racer] have very similar values that can be used for VDrift.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
All the files needed for a car go into the directory &amp;#039;&amp;#039;&amp;#039;data/cars/car_name/&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;car_name&amp;#039;&amp;#039; is the short name of the car.&lt;br /&gt;
&lt;br /&gt;
==Need Help?==&lt;br /&gt;
Try the related wiki articles on [[car files and formats]], [[car parameters]], or the [[car modeling tutorial]]. If you get stuck, feel free to ask questions in our [http://vdrift.net/Forum/viewforum.php?f=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php?page=irc-chat VDrift IRC]&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/viewforum.php?f=5 Development forum] or to create an account on [http://cars.vdrift.net cars.vdrift.net] and upload it there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cars]]&lt;br /&gt;
[[Category:Update]]&lt;/div&gt;</summary>
		<author><name>Timo 6</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=401&amp;oldid=prev</id>
		<title>Venzon at 15:23, 30 August 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=401&amp;oldid=prev"/>
		<updated>2009-08-30T15:23:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:23, 30 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Contribute==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Contribute==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/index.php?forum=5 Development forum].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/index.php?forum=5 Development forum] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or to create an account on [http://cars.vdrift.net cars.vdrift.net] and upload it there&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Venzon</name></author>
	</entry>
	<entry>
		<id>http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=400&amp;oldid=prev</id>
		<title>Venzon at 01:35, 17 April 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.vdrift.net/index.php?title=Creating_cars&amp;diff=400&amp;oldid=prev"/>
		<updated>2009-04-17T01:35:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:35, 17 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Need Help?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Need Help?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you get stuck, feel free to ask questions in our [http://vdrift.net/forum/index.php?forum=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php/irc-chat VDrift IRC]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Try the related wiki articles on [[car files and formats]], [[car parameters]], or the [[car modeling tutorial]]. &lt;/ins&gt;If you get stuck, feel free to ask questions in our [http://vdrift.net/forum/index.php?forum=1 VDrift.net Help forum] or on [http://vdrift.net/staticpages/index.php/irc-chat VDrift IRC]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Contribute==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Contribute==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/index.php?forum=5 Development forum].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you create a new car please contribute it back to the game so that others can enjoy it. The best way to do this is to start a thread in our [http://vdrift.net/Forum/index.php?forum=5 Development forum].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Venzon</name></author>
	</entry>
</feed>