Car files and formats

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Files within a car's folder:

  • CARNAME.car: Configfile_format, list of car parameters.
  • about.txt: text format, first line contains the car name, other lines contain additional info.
  • body.joe: JOE format, car body geometry.
  • collision.joe: JOE format, collision box geometry. Note that as of R2396, this file is no longer required.
  • engine.wav: WAVE format, engine sound at 7000 RPM.
  • floating_front.joe: JOE format, geometry data for front wheel floating elements (such as brake calipers).
  • floating_rear.joe: JOE format, geometry data for back wheel floating elements (such as brake calipers).
  • glass.joe: JOE format, geometry data for any glass elements from the car body (such as windows).
  • interior.joe: JOE format, geometry data for the car's interior.
  • wheel_front.joe: JOE format, geometry data to be used for the front wheels.
  • wheel_rear.joe: JOE format, geometry data to be used for the rear wheels.

in the textures subfolder:

  • body00.png: PNG format, the body.joe UV texture. Additional body textures and colors can be placed in the folder using names body01.png, body02.png, etc.
  • brake.png: PNG format, an additive texture using the body.joe UV texture containing brake lights.
  • glass.png: PNG format, the glass.joe UV texture. Texture transparency is supported.
  • interior.png: PNG format, the interior.joe UV texture.
  • shadow.png: PNG format, using for the simple projected car shadow effect. The car's shadow should be in the middle of the texture. The texture spans from 3 m to -3 m.
  • wheel_front.png: PNG format, the wheel_front.joe UV texture.
  • wheel_rear.png: PNG format, the wheel_rear.joe UV texture.
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