Car files and formats
From VDrift Documentation Wiki
Files within a car's folder:
- CARNAME.car: Configfile_format, list of car parameters.
- about.txt: text format, first line contains the car name, other lines contain additional info.
- body.joe: JOE format, car body geometry.
- collision.joe: JOE format, collision box geometry. Note that as of R2396, this file is no longer required.
- engine.wav: WAVE format, engine sound at 7000 RPM.
- floating_front.joe: JOE format, geometry data for front wheel floating elements (such as brake calipers).
- floating_rear.joe: JOE format, geometry data for back wheel floating elements (such as brake calipers).
- glass.joe: JOE format, geometry data for any glass elements from the car body (such as windows).
- interior.joe: JOE format, geometry data for the car's interior.
- wheel_front.joe: JOE format, geometry data to be used for the front wheels.
- wheel_rear.joe: JOE format, geometry data to be used for the rear wheels.
in the textures subfolder:
- body00.png: PNG format, the body.joe UV texture. Additional body textures and colors can be placed in the folder using names body01.png, body02.png, etc.
- brake.png: PNG format, an additive texture using the body.joe UV texture containing brake lights.
- glass.png: PNG format, the glass.joe UV texture. Texture transparency is supported.
- interior.png: PNG format, the interior.joe UV texture.
- shadow.png: PNG format, using for the simple projected car shadow effect. The car's shadow should be in the middle of the texture. The texture spans from 3 m to -3 m.
- wheel_front.png: PNG format, the wheel_front.joe UV texture.
- wheel_rear.png: PNG format, the wheel_rear.joe UV texture.

